The pip value determines both the turn order for the purchasing phase and the cost you need to pay. Taking a six will almost guarantee you an early pick during the purchasing phase for the card you The pilgrimage map is fun to try and strategize around. Like I said before, you can’t hit every spot on the map if you don’t focus on a pilgrimage strategy you’re going to be even more limited in what you can reach. At the beginning of each round, the dice are rolled and players claim them depending on what they want to do. Once you start sorting out cards and tokens, all a smorgasbord of symbology, the enthusiasm of opening a new board game slowly wanes as you begin to think you will never be able to learn or understand how this medieval labyrinth of a city operates. The value on the dice determines which player gets to pick up cards first, but also how much it will cost them. In the middle of the board is a large map that contains everyone’s meeples, which is seeded with random monasteries at the beginning of the game.

Set in the age of discovery, Coimbra is a dice drafting game that tasks players with trying to gain influence by forming relationships with different nobles and citizens in the titular city. Every turn in Coimbra brings a sense of achievement. If you’re in the market for a great dice drafting game I’d highly recommend seeking this one out. Follow me onand we can talk about gaming.

There are two things to consider when drafting, the pip value on the die and the color itself. Join us in helping kids in hospitals getting to game. Lastly, some cards may have crowns that are gained when the card is purchased. There is a lot to take in, but there is equally a lot to like. It’s not necessarily confusing, but Coimbra’s end-game point tally does have an element that feels out of place or at least unnecessary. Then the individual player boards come out, each divided into six sections and, to top it off, with two resource tracks. Then, not even a full turn in, something almost magical happens. Total all of these up and the player with the most victory points is the winner of the game.The multi-use dice is the main hook of the game as the lead to interesting and tough choices almost every time you pick one. Coimbra is a very solid Eurogame. The board looks great on the table and I’m impressed that it never feels cramped or messy even though there are so many parts to it. Having that as a reference immediately sets out the pace and gives players a clear structure, making the game fairly straightforward, despite its first appearances. These monasteries give bonuses to the players who manage to reach them with their meeple.

For example, one may give you extra currency every time you draft a card of a certain type, or another may give you end game victory points. Fortunately, there is a breakdown and full description of every card in the back of the rule book, which extremely helpful, and I usually give this to new players so they can look up any card they’re not understanding.The overall production wraps the game in a nice package. Everything starts arranging itself into a logical robust structure laid out so well that the initial apprehension disappears completely. They’re not the worst I’ve ever seen, but it can take a little while to understand and maybe the biggest hurdle for a lot of new players to get over when trying to learn it. Even if you don't get to do exactly what you planned because someone took the die or card you wanted, your action will prove useful.As for the rest of the game, the end scoring equally has many parts. If you continue to use this site we’ll assume you’re happy to receive all cookies.Receive all the latest updates and news from Virtual Tabletop Gaming Live 2020, by signing up to our FREE weekly event newsletter! For example, taking a 6 valued die almost guarantees you’ll pick first during the purchase phase, but you’re going to have to pay 6 resources for that purchase.Once a player selects the die they want, they place it into one of their die holders to denote ownership, then they place it into one of the four different city spaces on the edge of the mainboard. There is a little set-collection mechanic, where cards have different-coloured medals that earn points. The player with the most crowns at the end of the purchase phase becomes the new first player.Each time a player purchases a card they move their marker up on one of the four influence tracks as indicated by the card. Intimidating to open, but a drafting delight to playAs you unfold the board and see three different sections, including a track with four scoring categories, you begin to get anxious. The other three spaces feature character cards that may be purchased for the amount listed on the players’ dice; for example, if a card shows the “guards” symbol on it and the player has placed a six value die, they can purchase that card for six guards.These character cards are the crux of your strategy for the game. It feels tacked-on and completely unrelated to the rest of the game.

Beautiful production, great turn-by-turn decision making, and it does have enough meat on the bone to return to many, many times. It plays out in only four rounds, although can be prone to analysis paralysis, particularly when the next group of cards are set-up at the start of a round. Some give instantaneous one time benefits, and others give you special powers for different phases of the game. A six-value die might be worth to get the first pick of a really good card, but will also cost a player six points of currency.The colours correspond to one of the scoring tracks on the board, allowing players to perform their respective actions. That six-value die may have the right number but it might also be purple – triggering pilgrim movement in the centre of the board – when, instead, the player needed a yellow die, which would earn them gold to spend on their next turn.There is definitely a lot to think about and, while it sounds convoluted, the visual assistance of the game really does a good job of holding the player’s hand every step of the way. Thank you for reading feel free to comment below. Everything you can think of scores points in Coimbra – it may be almost too much.

After all the dice have been drafted the dice retrieval phase begins. While placing dice, taking cards, going on voyages and moving pilgrims around the map, players start to build an engine that ensures that next round they can do or spend more.



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