As you have seen that integrating CocoaPods takes a minute but remove from the project is yak shaving. My personal preference to go with Carthage first then try to deal with Ruby and Cocoapods if Carthage fails. and we're gonna run Carthage by typing, carthage update --platform iOS. This will fetch dependencies into a Carthage/Checkouts folder, and then build each framework. Starting with version 3.9.0, the Maps and Places SDKs for iOS now officially support the decentralized dependency manager, Carthage, for installing these SDKs into your apps. I’ve been dealing a lot with both CocoaPods and Carthage lately and I would like to share my thoughts about both of them. Carthage has been written purely in Swift to manage iOS dependencies without changing anything inside your Xcode projects.
CocoaPods has been the leading package manager for third-party dependencies since the very early days of iOS development. This is mostly used dependency manage so far for the iOS project which is the de facto standard tool. Additionally, through Carthage you can receive future version updates via the Carthage CLI command First, create or update the Cartfile file in your project’s root directory with the following line:If you are also using the Places SDK for iOS, add the following line to your Cartfile as well (even if you are only using the Places SDK for iOS you will also need to include the Maps SDK as it depends on it):You can also follow the instructions on the Get Started pages for Unlock access to real world data and insights with a monthly $200 Google Maps Platform credit. Carthage will now read the Cartfile, retrieve the appropriate library, and. Install Carthage (if you have homebrew installed, brew install carthage) From the root of the repo, install test dependencies by running carthage bootstrap --platform ios --configuration Release --no-use-binaries; Open Stripe.xcworkspace; Choose the “StripeiOS” scheme with the iPhone 7, iOS 12.2 simulator (required for snapshot tests to pass) We will briefly see what has changed after installation.The above command (pod install) is very magical which make lots of changes to our Xcode project under the hood. Now, if your Terminal looks a little different from how mine looks, it's okay, 7:39. don't panic. While CocoaPods provides ease-of-use, it requires recompiling and rebuilding your project’s dependencies on each clean build which can negatively affect your build speeds over time. There nothing wrong with Carthage or CocoaPods but choosing the right one really depends on the team and skills of the engineers working in the team.Both Carthage and CocoaPods have their pros and cons but selecting one tool might be hard for any project. There are few steps that we can take to make sure Carthage is completely removed from Xcode project.Carthage is very simple Swift dependency manager but it involves a lot of manual setups to get started.Now that, we have seen the pros and cons of both CocoaPods and Carthage but the question is which one to pick for your iOS project.

Open your application target's General settings tab. The mechanism to share, distribute and re-use the code is usually handled by the In this post, we will critically evaluate Swift dependency managers Love it or hate it, you have to use it. Feel free to correct me if something you feel misleading in this post. Carthage is very simple and just check out and build the dependencies and leave it to you to add the binaries to Xcode. This behavior may be undesirable which is why the Maps and Places SDK binaries are also distributed via .zip file so that you can have more granular control over your dependencies.Carthage acts similar to pulling in dependencies manually into your project as Carthage dependencies are pre-built and do not require rebuilding your dependencies on each build. Run the command Carthage update --platform iOS (platform you have to choose as per what project is meant for so if iOS select iOS or else select as per your choice) Let the Carthage download all dependencies again ; Build & Run; Repeat steps from 2 to 8 till you have no framework left; Search in Finder a).Cartfile b).Cartfile.resolved c). What are your experiences using Carthage or Cocoapods, share in the comments below? For many old Objective-C iOS projects where CocoaPods became the white elephant, it’s time to make some changes and try out Carthage if your project is migrated to Swift. 7:35. 7:40 It gives you full control of what we are adding to Xcode.The typical build process that Carthage projects include following steps.Once integrated, it’s very easy to remove Carthage from iOS project. In fact, the Maps SDK has been available through CocoaPods since version 1.0.1 of the Maps SDK was released back in December 2012. 3rd Party Frameworks are a big deal in both iOS and OS X development. However, there some manual action to get rid of CocoaPods from iOS projects completely.We are now ready to use Carthage.

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