For more information please visit www.DungeonDefenders.com. Currency in the form of gold is what will persist outside of maps, being used for trading between players and upgrading items.With currency not in the Beta version, you are unable to upgrade items.Boss fights are coming with release.
Our continued goal is to be as transparent as possible and have our fans tied to our development for years to come. As a studio, it is incredibly exhilarating to have a ton of the hard work that we’ve been hammering away at as a studio out into the wild.
On release, there will be much more!Some weapon elemental affinity visuals may be disabled, as we’re making sure performance comes first.
Oh good golly gosh, it’s finally time… BETA IS HERE!
We knew that we were doing a lot of things good, but based on the feedback provided, we know we can do better than good and produce great work.
Keeping data from Beta (ha, it rhymes) can cause major issues when updating to the release version.If you did not receive a Beta key, and are a Kickstarter Backer, make sure you have filled out the surveys that were sent to your registered Kickstarter E-mails from "Backerkit".
We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!
We also want them to feel awesome for ALL heroes. Siphon stance causes Staggering Shout to apply the lifesteal debuff to affected enemies and Whirlwind damage dealt into self healing. Wizards!
Swap between your heroes on the fly to use all of their tools -- even in combat!
We went through and outlined everything we could make better based off the feedback from the survey, forums, and feedback provided through zendesk. If that survey is not filled out, then the Beta key is not sent.All pre-order and Kickstarter Backer keys have been sent out. The Defender Forge makes its glorious arrival on launch.This is something we’ve spent quite a bit of time on, and are going to refine. There’s a lot of feedback that we’re getting that was anticipated, so we’ve had plans to address these things for the most part. Furious Slash is a mid ranged Fury resource spender that pierces enemies but does not trigger weapon shard activation abilities. The Early Access period is going to be incredibly short, because we’re really spending this time to polish up the game and meet your expectations. There have been bumps along the way, and while they can be frustrating, we want to thank you for sticking through it with us, as we grow into this new studio and are able to make awesome games for YOU!
Then freeze, burn, and electrocute enemies with your deadly defenses or jump into the action yourself to finish them off! Wield powered-up defenses, powerful heroes, and the most powerfulest of powers - cooperative online and single-screen multiplayer.
Things like UI art, character visuals/faces, Survival scaling, hero and tower balance, and more are on our radar.
It's beta, so there's a ton we're still working on.
There’s a ton of work that we’ve done not in the Beta, but expect improvements on launch.Currently we have placeholder armor models in. Keep an eye out for end-of-wave loot chests.The options menu is currently in a beta state and does not reflect every option that will be available upon full release.We’re going to be monitoring gameplay and feedback that all of you provide. We’re also offering more rewards through our newest storefront. This is the Squire’s sword that you’ll be able to hunt down, alongside getting weapons for the Huntress, Apprentice, and Monk that are part of the future tech-based set.
What was in the Beta was focused on functionality, to ensure we didn’t waste any work making art that could lead to wasted work. Another change that we made was to the Huntress and Monk.
Gotta have something scary hard for you to master on release!With Nightmare not in the beta, Sharken, Djinn, Spiders, and Goblin Copter will not be spawning in a lane near you.All of our weapons are not in the game. Staggering Shout causes enemies to take more damage and Whirlwind gains chain storm damage.
There’s so much to cover, that we’re not going to cover it all. Chromatic Weekend Wind Down, Dev Streams, and more are going to be coming as we continue development.
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